Artillery make you even worse at dealing with tanks than infantry are. And while the upfront cost is greater, it actually costs you less overall due to the reduced damage you will be taking because of the increased breakthrough and hardness, as well as the armor bonus and more hp. Combining the two above points we get 19-1. Wrong. Why? (June 2020) (Learn how and when to remove this template message) ... relying on its own superior training and firepower to win such battles. You have an early choice between frontline art … Research one of the four land doctrine trees: mobile warfare, superior firepower, grand battleplan and mass assault. Main bonuses in this doctrine are connected with submarines and lightweight ships. That's less damage, right? Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). It's more expensive (about 1800 MIC), but packs a punch with 495 soft attack (also assuming 1940 doctrine). It gives softattack to all divisions and increases infantry org. Thats the general consensus on the best possible template, although there have been arguments over the heavy tank however, some stating that a heavy tank destroyer is far superior. I'm looking to save manpower too. The composition of each division is specified by its division template. This can e… \n 7. A 9-1 inf-HT1 has 94.5 soft attack. The ability to upgrade reliability on tank variants contribute to losing less materiel to attrition. Sum of: Some people suggest two infantry platoons and two artillery, with some support companies on the side. It's not good at all on offense. Sum of: Support AT is one of the absolute worst support companies. I use this one but I feel like I'm always bogged down when fighting Germany. Or more if you upgrade the gun. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. For a primary offense infantry division to take advantage of SF doctrine, I'd go with 14/4 with ART, ENG, and RART (when available). Doubling the width of the division will make it cost less and deal more damage. That's double the combined total of the pair of 7-2. Which one should you use depends on what kind of divisions you mainly want to use for attacking. You get decent soft attack (221) to go along with decent enough defense, especially considering that you'll have an armor advantage against more infantry as well as 27% hardness. Obviously that is an exaggeration. Now consider a similarly situated 14-4 with 211 attacks. Note that these artillery battalions were equipped with 75mm guns, thus having far less firepower than all other nations. This is the generic "expensive" hold the line units not too great for breakthrough but okay for pushing. Neither will pierce and both have horrendous hard attack and breakthrough. If they are getting slowed down by supply add logistics. 1 div with 40 will attacking better than 2 divs with 20 from one province. (11+44.36)*1.4 = 77.504 attacks land. Advisors may now jockey for … The division template system is one of the key mechanics of Hearts of Iron IV. All this assumes your opponent is using purely soft divisions. Breakthrough and hardness contribute to losing less materiel in battle. Report Save. At the time, it was equivalent in numbers to many of the major military forces in the world, and was greater than that of their primary threat: Germany. Hover over a command in the table to view detailed argument-related help. ~ 6 divisions of infantry, optimally one AT or TD (can be omitted), then the rest ART or SP-ART or the rocket equivalent up to a division size of 40. Concentration of attacks is key for attacking. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Well, they supply you with more than infantry, but that's not a high bar to hurdle. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. It is pure garbage and this time I'm not being facetious. National focus tree for turkey. All rights reserved. You lose less actual production with SPGs and MBTs than you do with artillery. It has 160 soft attack. Best division layout for Superior Firepower Doctrine? The first doctrine research has a base time to research of 191 days. All following doctrines researches have 382 days. If you're defending against infantry, you don't need the extra attacks, you were going to win anyway. I'm looking to save manpower too. Base time to research []. And air attack. Report Save. Vst and au and rewire support. The Polish Army in 1936 was fairly large. But it's a good complement to armored divisions against infantry. This doctrine offers a more well rounded collection of buffs and improvements. They are too much in the middle. All other research speed modifiers are added to this. Dispersed gives higher recovery rate so it's not completely useless. Unpierced armor gives +40% average org damage dealt and -50% org and strength damage taken. Industry (concentrated – not much land) Land Doctrine (mobile … Yayınlanma Tarihi: 5 ay önce; today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 guide to make the best tank division template based on your hoi4 strategy. Is this any good? Not some few additional attacks. But I only recommend doing this for … Initial costs are misleading. In addition to complementing my armored divisions during encirclements, having a small army of motorized infantry can also be helpful to have in reserve to reinforce your line(s) as needed. Dec 24, 2016 @ 7:24pm Superior firepower is an allrounder doctrine. Is this any good? There is no niche that artillery fill that couldn't be filled better by something else. And is cheaper. Note, this is far from the best assault division. Two 7-2s will land with 11+1.92 = 12.92 attacks each, or 25.84 attacks total. 3 years ago. How does 7-2 deal with tanks? Press J to jump to the feed. Not an artillery doctrine. Edit: You could also decolonise and use colonial 40-width pure infantry templates. Support artillery is good. Superior Firepower. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. Based on this data my proposed HOI setup is as follows: For support units, an engineer, a medical, a … Research time example: I looked up forums for the best division layout in an atempt to save manpower, however I didn't really find a satisfactory answer. Best division layout for Superior Firepower Doctrine? Though not as much of those last two as TDs. Understand the generations of divisions, from early to late war, in HOI4. Thread starter Secret Master; Start date Aug 8, 2016; Menu Crusader Kings III Available Now! < > Showing 1-6 of 6 comments . SHSPAA by themselves will provide more attacks per width (17.25) than max tech line artillery with Shock and Awe (17) because there's never any reason to take Integrated Support. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/. It will only cripple You. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There is no single ideal template as the ideal division varies based on what you're fighting, where you're fighting and what your doctrine is. Naval technology: 1.8 Research technologies that unlock new ship types and classes, as well as submarine and improve transports for … Width-40 division templates have a way better ratio of supply-equipment-per-front-line-batallion and, due to having more fire-power bundled in a single unit and the soft attack versus defence mechanics, they perform superior when attacking other "soft" divisions with less width because they stack up huge amounts of soft attack more often than a larger number of … SPGs will always concentrate attacks better than equivalent tech line artillery. The division template system is one of the key mechanics of Hearts of Iron IV. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. This has 220.9 attacks. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates If you're defending against tanks, the soft attack does nothing, while the lost org and defense mean you break faster and worse hp ratios means it costs more production and manpower when it inevitably takes strength damage. Higher attacks contribute to battles being over sooner, causing you to take fewer losses. Key Features of Nitro PDF Pro 10 Crack: You can easily Edit images insert, resize, rotate, crop, flip, replace, arrange, delete, and extract. Airland Battle SHSPAA with medium designer get over 20.5 attacks per width. "All frontline battalions" does not include any form of artillery. Flags small.zip. Grand Battleplan. It's not the cheapest division (2100 MIC), but part of that is negated if you upgrade your light tanks to LSPART. Make sure to always keep division designs with a multiple of 80 1 2 4 8 10 20 40 80 etc so you can always have the highest amount of divisions possible participating … RART is expensive, but it adds about 10% soft attack with full doctrine. It is only affected by 2 things: whether you have support battalions & whether you have Shock&Awe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. I have used only the opener and no other techs for all of the following). He's talking about the branch in the Superior Firepower doctrine. Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART This has made superior firepower the most ideal doctorine for a infantry heavy army. The CSA gets any tech that USA has fully researched when it breaks away, so to be as gamey as possible, research all your techs until you are 1 day from finishing them, and then switch to another. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. The composition of each division is specified by its division template. And they provide armor. Really to maximize Superior Firepower (and Integrated Support in particular), you want both the ART and RART to maximize soft attack. With 1940 tech, this division will give you base 411 soft attack at a cost of about 1600 MIC, which is about twice what a 10/0 division costs. Attack concentration is king. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. So a single 14-4 is worth double on offense than a pair of 7-2. Artillery are bad and you should feel bad for using them. And they provide more armor than SPGs. This was successfully practiced by the French during the First Indochina War at the Battle of Nà Sản, but a subsequent attempt to replicate this at Dien Bien Phu led to decisive defeat. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. What about a 13-4-1? Faster to build, easier to supply, better terrain bonuses … They wont get much better and supplying more than 100 5-brigade units is a lot easier than 100 6-brigades ones. It doesn't concentrate attacks and it doesn't have the armor bonus. I can never seem to break thru. Division templates can be created and modified by the player using spending army Final Tips To summarise, the Soviet Union in Hearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Continue this thread level 1. Superior firepower. Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. Except support artillery. You lose org, defense, and hp ratios for some soft attack. The best we've seen so far. A division is 1 basic unit depicted on the map during gameplay. 14/4 does not even break a single regular 20W infantry. Land Doctrine (superior firepower – see next section for more details) ... Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Compared to blitzkrieg, you end up with less org for motorized as most org gain is for leg inf only. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. But I say it for a reason. 1 x Cavalry Division 1.2. ? Let me count the ways. You sacrifice some ORG and defense, but gain breakthrough plus a little bit of hard attack. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% … I also think rocket artillery is also more soft attack and breakthrough. Infantry get more org and better hp ratios. Also with more individual divisions you can have more space for support divisions. So this is the first blow for this shooter. It would land 9.45*1.4 = 13.23 attacks against the 5-0. Remember, attack concentration is the reason why assault divisions exist. "All frontline battalions" does not include any form of artillery. Do not change your starting template names if you want mid game unit events to fire." Classic INF build is great all-around thing and theres is no point in changing it. They're good for holding the line if you have designated offensive units too. And since they're only 1 width apiece, they provide not insignificant soft attack per width. 5 x Infantry Divisions wit… the hoi4 strategy guide will show templates, support companies you need, what is the difference and much more. It does require tungsten to produce, so you don't want to build too many of these. If you are good at micro, go left side grand battle plan, if you are not go superior firepower. Don't say support AT. And then a full complement of support companies. Let's say you pick superior firepower for your doctrine. 1. share. © Valve Corporation. … The console can be … This template has a combat width of 44 however, so you will need a field marshal with the 'offensive doctrine' trait to lower the width down to 40. This doctrine affects artillery actions. You're going to want more than one template. Offensive and defensive … This doctrine is all about damage. Attacks above enemy defense deal 4x damage of those below. By spending 100 Army experience the research speed can be increased by 100%. Español - Latinoamérica (Spanish - Latin America). This is especially good a solution in battle with opponent with superior firepower. Does anyone use Integrated Support in the Superior Firepower Doctrine tree? 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Not an artillery doctrine. Compare your 114.8* attacks to a 5-0's 110 defense. It's paying more to be worse at defense than 10-0. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) Electronic Mechanical Engineering (continue this path down – research, encryption and decryption bonuses etc.) Division templates can be created and modified by the player using spending army experience. What about it? One side gives more powerful line artillery battalions, the other improves support companies. I don’t know if France has the IC to have anti tank guns. The armor bonus is actually what makes assault divisions good. 2 with 20 from 2 provinces better than one with 40 from one province. 6. share. Focus on both you hard attack and soft attack damage output with this doctrine. The ideal template will be 6/7 MOT, 2 LSPART and 1 LTD for speed, like a motorized version of leg infantry. Some people suggest two infantry platoons and two artillery, with some support companies on the side. Even support AA is better, because while it also isn't going to be piercing anything with more than light armor, it at least provides you with a cheap source of air attack. Superior Firepower is a tank doctrine. Either go 10/0 or as I am pushing 8/8 in early low armor conflicts (even though I am having some success with 8/8 with zero pierce as Poland defending against Germany, just took Berlin). Heavy fighters and tactical bombers are incredibly useful for Japan, not only as Kamikazes but as ground attack vehicles in the large airzones of Asia. Not as many attacks as the 14-4, but can continue fighting for longer and take less damage because of its higher org, breakthrough, hardness, and armor. https://www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/, New comments cannot be posted and votes cannot be cast. Yet, these divisions had a very high amount of manpower, depending on the setup between 18000 to 21000 men, thus even outnumbering the German division by far. But there's only so much you can do with a single support company. Superior Firepower is a tank doctrine. Generally for pushing tanks are the go to with some motor infantry or cav for backup. Recommended Division Templates. This is not a good template. While the 14-4 lands with 11+40.4 = 51.4 attacks. Focus on doing damage, hard attack and soft attack. I looked up forums for the best division layout in an atempt to save manpower, however I didn't really find a satisfactory answer. This is an especially strong, non-armored unit against forts since ART gets a 10% anti-fort bonus. I like those for defense, or I'll trade the engineers for recon if I'm attacking. A division is 1 basic unit depicted on the map during gameplay. rule#5: What are good Superior Firepower templates? What soft of diviosn templates and tatics do you perform? All trademarks are property of their respective owners in the US and other countries. Or even more if you spend xp on the gun. 7/2 and 14/4 are outright weak. However, the army was almost entirely composed of infantry divisions, and attached brigadeswere sparse. Grand Battleplan. Armia Pomorze in Danzig covering the Polish Corridor 1.1. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Hoi4 Resource Gain Efficiency Superior Firepower. What, using just what you learned above would make this division better? 1. Here is my full post on 8/8 and how to use it. Delta. Aerial warfare. And they provide armor. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The savings that simply having the armor bonus provide are difficult to overstate. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. (You didn't actually take SF, that should be 114.8 attacks with just the opening tech. < > Showing 1-2 of 2 comments . This is a good general template, but against Germany you could add support anti tank, which would help a fair bit. 40 will also work but not as consistently as 20. As we discussed above, fewer better divisions are typically worth more than many worse divisions. General of the Army Original Poster 3 years … Meaning that against our 5-0, it will land (11+20)*1.4 = 43.4 attacks. They don't provide very many attacks per width. Why Semi-mot? Another common division design is simple: 7 … An 8/8 with ART, ENG, and RART (if available) is another viable option. During World War I the Central Powers … One of the most used focuses in multiplayer. Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. Finally, I use a 7 MOT/2 LSPART2 division (with upgraded armor) to complement my armored divisions (i.e., follow behind them to help secure the supply lines) during an encirclement. Hoi4 Millennium Dawn Waking The Tiger Download; Welcome toThis can be a sub-reddit for Hearts of Metal 4. You could make infantry division with more artillery In them versus this one. Even MBTs provide more attacks per width at higher techs than artillery do, though lower than SPGs. ... Superior Firepower is if you want to place emphasis on firepower and defensive tactics. In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. As CorpseFool pointed out to me, SPAA didn't get their +50% soft attack commented out the way all the rest of the armor variants did, back when soft attacks got nerfed in 1.5. It is definitely a common subreddit for the Grand Strategy Game from Paradox lnteractive.Our Discord Deal with is:. Even when Superior Firepower comes to play - leave those 5 brigade INFs alone. \n 6. Click on the name of a command to visit its command page, on which you can find more help including examples. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. And they also provide a load of breakthrough, hard attack and piercing. level 2. For research, go for the basics: industry, light tank II (MUST), infantry weapons, artillery and superior firepower (or whatever doc that fits you). Concerning your division template, this doctrine goes quite well will artillery forces. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallion's level with values between 1 and 7 with an … Best used with artilery in your division template. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% hard attack to MBTs and SPGs.