Math gets better when its 2v4. The Panzerkampfwagen III, commonly known as the Panzer III, was a medium tank developed in the 1930s by Germany, and was used extensively in World War II.The official German ordnance designation was Sd.Kfz. Larger combat width so you can make larger divisions. With the cost savings you can include less infantry while taking the same damage. What do all those stats do? st amount: st amount: Adds stability (max. Most battlefields will have “combat width” of 80, meaning that optimal division sizes should be either 20 or 40, if you’re looking to min-max as much as possible (Note: if a province is attacked from multiple directions simultaneously, each new province will add 40 to the total allowed combat width, which means more units will be able to fight at once). cp 40: Add 40% command power. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Unit… Develop detailed historic tanks and planes through research and army experience. With 20 width you can spread them thinner to reduce localized demands. This maximum may be exceeded, but only by the minimum required to completely fill the “front”. The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations. Slight increase in combat width. Combat takes place with one province attacking another at 80 width. ws 35: Add 35% war support. Organization is "HP" and how much damage you can take before breaking. Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. That's where we come in. Armor is really powerful a x3 combat difference. Your combat width would be 2. Featuring cross-platform multiplayer. I answered how this works on Quora here: https://www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen. - 4.0 at tech 19-22. This isn't really a good example though, because it assumes that both the 40's and the 20's are defending against each other while neither of them use their breakthrough stat. All trademarks are property of their respective owners in the US and other countries. 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. 2 Hoi4 Cheats; Features of hearts of iron 4 (HOI4) - … Thanks a lot man. Yes you can end up concentrating 100% of the attacks against what is effectively only 25% of the defenses, but that would only mean you exceed the defense by 75% of the attacks, if the total amount of attacks was equal to the total amount of defenses, which is very rarely going to be the case. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. Air wings operate best in units of 100. Exceeding frontge gives you signfiicant combat penalties. Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. ws 35: Add 35% war support. All rights reserved. allowtraits: allowtraits: Allow free assignment of general traits to commanders, etc. 2 Hoi4 Cheats; Features of hearts of iron 4 (HOI4) 40 width tank divisions can easily overpower infantry piercing because their total battalion count is much lower. to me, 20 Width gives you more operational flexability - you can concentrate or spread your forces along a front (or multiple fronts) more precisely. This can overpower the enemy defense and do extra damage. Español - Latinoamérica (Spanish - Latin America). 141.It was intended to fight other armoured fighting vehicles and serve alongside and support the similar Panzer IV, which was originally designed for infantry support. 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage). Combat takes place with one province attacking another at 80 width. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. will be filled by the available divisions . Develop detailed historic tanks and planes through research and army experience. e.g. Unless the defense math compensates for it. The only situation where 20-width fits better than 40-width is when you are attacking from one province to one another province and the defending commander rolls the -25% combat width tactic. - 4.0 at tech 19-22. First off, you'll want … Base battlefield width for combat is 80, where additional directions bring 40extra per direction. It just determins losses in combat. Contents. 495 views View 2 Upvoters Hoi4 Doctrine Comparison; Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill. A potential issue with 40 width divisions is maintaining adequate supply. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. … Submarines are great in any size. No change to morale at this point. I really like knowing these gritty details and I appreciate the effort in adding the actual values. But I would like to know the hard math on WHY that is. 40 width & 20 width-> 40 width is stronger in most situations. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] st -20: Remove 10% stability. Design with width 11 or 22 if you plan to attach the unit to a leader with Offensive trait (-10% unit frontage). Sum of: It's less flexible but stronger in combat. Sum of: Hoi4 Doctrine Comparison; Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill. Your armies should ideally be 20 combat width. allowtraits: allowtraits: Allow free assignment of general traits to commanders, etc. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Defense is not added together. Yes 40 wides will often enjoy many advantages in combat. Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. st 20: Add 35% stability. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) st 20: Add 35% stability. 40 width are better then 20 width in almost any occasion battle wise as they will have much more firepower. The maximum available width (10, 15, 20 etc.) : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty. Your division should always have a Combat Width of 20, 10 or 40. Every attack not absorbed by defense/breakthrough is x4 as powerful. Against a concentration of attacks a dedicated breakthrough division like 15/5, or an 11/6 (6 tanks, 5 motor, 6 SPG) tank division can gather? Slight increase in combat width. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Press question mark to learn the rest of the keyboard shortcuts, https://www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen. HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] The maximum available width (10, 15, 20 etc.) - 2.25 at tech 19-20 and 2.5 at tech 21-22. Then the combat width becomes 60 instead of 80 and it favors 20-width divisions. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. 100%). First off, you'll want … If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 … About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Thanks it never came to mind searching other sites besides reddit. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. cp 40: Add 40% command power. In this post, you will find a list of Hoi4 Console commands and hearts of iron 4 cheats. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. [HOI4] An In-Depth Guide to Land Combat. this is a game about land wars. ws -5: Removes 5% war support. From that point on I slowly started to lose ground, I held out for about a year before russia even got onto my mainland. Air wings operate best in units of 100. [HoI4] Why 40 Width Divisions Are Better Than 20 Width. Unit… 40 width are better then 20 width in almost any occasion battle wise as they will have much more firepower. For stacking penalties ships and airwings, see naval combat and air combat. It really depends on what you're trying to build, and what you have to fight. Your division should always have a Combat Width of 20, 10 or 40. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty. What defines the effectiveness of one Division vs. another? Also 50/50 to get attack stacked on you. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. What I do know is that 40 widths have higher defense and breakthrough but I dont know how that applies in combat. 63064. Larger combat width so you can make larger divisions. I think the diagram shows the details quite well. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? Width is also affected by certain combat tactics. So since you can stack attack and breakthrough by going 40width, it is that much effective, I don't really know the math but I know that 40 width infantry has more hp than 20 widths. A good breakthrough army is 3-4 arm, 2 spart, and 3-4 mot. 100%). Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Press J to jump to the feed. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. What does it all mean? Submarines are great in any size. st amount: st amount: Adds stability (max. A good basic army is 7 inf, 2 art. That's where we come in. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. I think your chart is a little bit misleading, but I guess I don't understand a couple parts of it, like why you added a breakthrough column. Width is also affected by certain combat tactics. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Featuring cross-platform multiplayer. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . ws -5: Removes 5% war support. Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. In this post, you will find a list of Hoi4 Console commands and hearts of iron 4 cheats. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. [HOI4] An In-Depth Guide to Land Combat. Example #1 for [flat]: send_volunteer_size = 1 <- this expression means that the country will be able to send 1 more volunteer division than its size would normally allow Example #2 for [flat]: neutrality_drift = 0.10 <- this expression means, that the non-aligned ideology will … Attack surpassing enemies defense or breakthrough deals about 4 times damage as attack less then them. 40 width & 20 width-> 40 width is stronger in most situations. e.g. Your armies should ideally be 20 combat width. What does it all mean? - … The regular frontage in combat is 80 + 40 per extra attack vector (from a different province). You have a 50/50 chance of all your damage being stacked onto a single division. The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations. Hop-efully this short guide will … Every battle uses combat width or frontage to determine how many brigades can enter into combat. What defines the effectiveness of one Division vs. another? 100%). (1) Always aim for a width of 5, 10 or 20. 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. Then theirs the cost savings, organization increase, and most importantly armor. To give you an example im going to tell you a mp game I had, I was romania had about 25-35 40width infantry divisions the player russia wanted bessarabia and had about id say 50-75 divisions on my border ready for war, so the event pops up I say no and russia declares war, immediately I start on the offensive and manage to push them back to kiev before the russian player realized he really underestimated me as romania and then proceeded to put alot more of his divisions on the front, obviously there is a point where even 40 width divisions cant break through. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. ... Also most of your divisions will be grouped in corps you move as a single unit, which is fine given the province size. What do all those stats do? Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. © Valve Corporation. 20 width has more Organization than 40 width. I am aware that 40 width division often outclass 20 width ones when it comes to attacking. Infantry breakthrough is terrible, the 40 wide would have about 54 breakthrough which would mean they suffer just over three times the damage if they got stacked using their breakthrough instead of their defense, against an infantry level concentration of attacks. If we use the 7/2's and 14/4's, using IE1 and TA1 without upgrades or doctrines, you get 174 defense compared to only 92 attacks in a 7/2, doubled up to 348 defense and 184 attacks at 14/4. Example #1 for [flat]: send_volunteer_size = 1 <- this expression means that the country will be able to send 1 more volunteer division than its size would normally allow Example #2 for [flat]: neutrality_drift = 0.10 <- this expression means, that the non-aligned ideology will … For stacking penalties ships and airwings, see naval combat and air combat. … org is currently down, I decided to copy over this valuable strategy guide from one of the best grand-strategy game ever: The Darkest Hour. org is currently down, I decided to copy over this valuable strategy guide from one of the best grand-strategy game ever: The Darkest Hour. 40 width has higher combat stats than 20 width, often just under double (some exceptions). ws amount: ws amount: Adds war support (max. So lets say the battle is 2v2. Every battle uses combat width or frontage to determine how many brigades can enter into combat. 40 width tank division are good if you can afford it, the AI always builds their units the same way, and if you have enough armor you can make your units armor unpierceable from the enemy. will be filled by the available divisions . Where 4v4 is only 1.56%. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. learning the basics of combat, production, and assigning units and comman-ders. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. 80 width of attack on a single division will easily overpower it. This maximum may be exceeded, but only by the minimum required to completely fill the “front”. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. No change to morale at this point. 100%). About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. I love HOI4, but I can still acknowledge that HOI3 is the best of all the series since HO1. [HoI4] Why 40 Width Divisions Are Better Than 20 Width. 40 width have lower total org so won't last as long. - 2.25 at tech 19-20 and 2.5 at tech 21-22. The higher the width in your divisions, the less effective each individual battalion is; however, it doesn't take as much support equipment to provide as much of a bonus, so a handful of tanks will go a long way in larger divisions versus less-so in smaller (this isn't as important with light or medium tanks, which lack the armor to be decisive unless massed). Getting stacked by that is 198 successful attacks, increased to 297 by the armor bonus, which is almost 7 times the damage in comparison to the infantry, and the 20 wides fair better by comparison, suffering 375.3 attacks after armor which is only about 26% more attacks instead of double, which means the 20 wides have more effective organization in the combat than the 40's do. A good basic army is 7 inf, 2 art. this is a game about land wars. Contents. To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. The tutorial is not especially clear on some things like supply, infrastructure, or how to adjust early game strategies to fit mid and late game situations. Pretty much I am aware that 1x40 width will often outclass 2×20 widths but I would like to know why. HP is a useless stat. With 40 width its a 100% chance to stack attack and a 0% chance to get stacked. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . st -20: Remove 10% stability. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Those two things combined do also mean that the 40 wides getting stacked only suffer 42.8 attacks while the 20 wide getting stacked suffers 95 attacks, more than double which negates the organization advantage of having twice as many divisions. 1/43. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. It's less flexible but stronger in combat. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. ws amount: ws amount: Adds war support (max. You have a 25% chance for all of your attack to be on a single division. Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Anonymous 08/24/20(Mon)20:40:40 No. New comments cannot be posted and votes cannot be cast. 20 width has more added punch from support but requires more production to create that supprt. 63064. A good breakthrough army is 3-4 arm, 2 spart, and 3-4 mot. Getting stacked by that is 198 successful attacks, increased to 297 by the armor bonus, which is almost 7 times the damage in comparison to the infantry, and the 20 wides fair better by comparison, suffering 375.3 attacks after armor which is only about 26% more attacks instead of double, which means the 20 wides have more effective organization in the combat than the 40's do. Even using basic tech like LT2's and LSPG2's with IE1, no designers and no XP upgrades or doctrines, you can gather 378 attacks in 40 width, which is more than you could gather in 80 width of infantry. case in point about 3 of those divisions managed to overwhelm 27 infantry divisions at 20 combat width in my last game. ... 08/24/20(Mon)20:40:40 No. Extra damage width or frontage to determine how many brigades can enter into combat '' and much... I dont know how that applies in combat base battlefield width for combat is 80, where all powers! 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