The name 'Phantom II' was given to the aircraft at McDonnell's 20th anniversary celebration in July 1959. The early MiG-21 variants like the MiG-21F-13 and J-7II can carry R-3S/PL-2 missiles similar to the AIM-9B but inferior to the AIM-9E. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, Allows you to dramatically reduce the flight speed by releasing special flaps, Reduces braking distance when landing on any runway, Notifies about the aircraft's exposure to laser or radio waves, Maximum number of loops have been performed, 4 x AIM-9B Sidewinder air-to-air missiles, 4 x AIM-9E Sidewinder air-to-air missiles, [Development] F-4C Phantom II: The Record Breaker, Official data sheet - more details about the performance, "Why You Need to Respect the McDonnell Douglas F-4 Phantom II Fighter", https://wiki.warthunder.com/index.php?title=F-4C_Phantom_II&oldid=91564, 1 x 20 mm M61 Vulcan rotary cannon in a SUU-16/SUU-23 gun pod (1,200 rpg), 2 x additional SUU-16/SUU-23 gun pods for a total of 3 x M61 Vulcan 20 mm cannons (1,200 rpg = 3,600 total), 1 x 20 mm M61 cannon + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total), 1 x 20 mm M61 cannon + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total), 1 x 20 mm M61 cannon + 12 x 750 lb M117 cone 45 bombs (9,000 lb total), 1 x 20 mm M61 cannon + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total), 1 x 20 mm M61 cannon + 4 x AGM-12B Bullpup missiles, 1 x 20 mm M61 cannon + 2 x AGM-12C Bullpup missiles, 1 x 20 mm M61 cannon + 228 x FFAR Mighty Mouse rockets, 1 x 20 mm M61 cannon + 48 x Zuni Mk32 Mod 0 ATAP rockets, 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles, 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 6 x 750 lb M117 cone 45 bombs (4,500 lb total), 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 114 x FFAR Mighty Mouse rockets, 1 x 20 mm M61 cannon + 4 x AIM-9B Sidewinder missiles + 24 x Zuni Mk32 Mod 0 ATAP rockets, 1 x 20 mm M61 cannon + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles, 1 x 20 mm M61 cannon + 4 x AIM-9E Sidewinder missiles, 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles, 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 4 x AIM-9B Sidewinder missiles + 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 4 x AIM-9B Sidewinder missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 4 x AIM-9B Sidewinder missiles + 6 x 750 lb M117 cone 45 bombs (4,500 lb total), 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 4 x AIM-9B Sidewinder missiles + 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total), 4 x AIM-7D Sparrow missiles + 4 x AIM-9B Sidewinder missiles, 1 x 20 mm M61 cannon + 4 x AIM-7D Sparrow missiles + 4 x AIM-9E Sidewinder missiles, 4 x AIM-7D Sparrow missiles + 4 x AIM-9E Sidewinder missiles, Centre-line gun pod is available in all load-out configurations no matter the desired secondary ordnance, but can also be removed in certain load-outs for a performance boost, Wide variety of payload options to include 20 mm cannons, rockets, missiles and bombs, One of the fastest aircraft in the game pushing Mach 2, Has access to the fantastic AIM-9 Sidewinders air-to-air missiles, M61 Vulcan is devastating to enemy aircraft (especially when three gun pods are outfitted), The gun pods are pointed slightly downwards (pilot must adjust aim to compensate), Large target profile compared to other fighters it will fly against, Poor turning ability unless using minimum fuel, When maxed out at 24 t (21,800 kg/48,000 lb) manoeuvrability suffers, Using wing-mounted hardpoints will break wings at low altitudes while flying Mach +1.10. The original engines specified for this aircraft were the Wright J65-W-2, but McDonnell was eyeballing the new General Electric J79 engines for this project. Were getting 2 god awful swifts and some helis. Instead of a multipurpose aircraft, the new design was now supposed to act as a two-seat, long-range, all-weather fleet interceptor. Due to the difficulties and challenges of bundling all of these in one aircraft, many different varieties have been developed through the years which highlighted one or more aspects but rarely all in one. More than capable as a dogfighter, it, however, has many options up its sleeve to deal with enemy aircraft it may encounter. However, starting in 1943, McDonnell began developing jet aircraft and successfully produced the FH-1 Phantom during the post-war era. Rockets are another option for this aircraft, however for air-to-air combat, the Folding-Fin Aerial Rockets are the best bet of the three as they were designed to be fired off in large groups to take down large bombers, however, the Phantom II can make use of them not only with bombers but also against fighters attempting a head-on pass or even aircraft landing on airfield in domination matches, as a salvo of missiles will end short their attempt to capture the airfield. The first model, the XF4F-1, was a biplane, … However, they are not guaranteed to hit, as a competent pilot can avoid them with hard maneuvering, flying towards the sun, etc. To ensure the F-4C Phantom II is not left defenceless after the bombs are away, each configuration has at least one 20 mm cannon pod and/or AIM-9B missiles to go with it. And here people were bitching about the MiG, holy shit bois we's about to pull rolling thunder on Nam. Namely, the F-4C could reach a maximum top speed of 1460 mph (2350 km/h, Mach 2.1) at an altitude of 37,000ft (11,300 m), while still managing to get up to a more than respectable speed of 845 mph (1360 km/h, Mach 1.1) at sea level. Maybe with this patch they will get rid of the Mirror match (allies vs allies , axis vs axis), Yukichi, the mystere needs its actuall irl thrust to, Nope, thats a country. As a bonus, once all of the bombs have been dropped, the F-4 will not be a sitting duck while waiting for the reload timer (arcade) or when heading back to base (realistic and simulator) to reload as each loadout option includes one 20 mm gun pod to allow for a continued attack. In the market for War Thunder Equipment? Due to this aircraft not being configured with an internal cannon, one was required to be mounted on a centre-line pylon. Speaking of onboard ordnance, there is a double dose of news for WT pilots. The Phantom II has the speed and acceleration and also has sufficient manoeuvrability. First, there is no pre-built directional offensive armament at all, no cannons, no machine guns. Smin1080p, we all know that all the speed and high alt stuff will not matter, everyone will be under 3000m and fight... what you need to do is add B-52 and let them spawn at 10000m to force all the supersonics up or its gg. There is no timeline limit anymore. In the early 1950s, McDonnell Aircraft began work on a revised design of their F3H Demon naval fighter, in an effort to expand upon its capabilities and improve performance in general. With this and other information in hand, McDonnell knew that they needed a single-seat, long-range attack aircraft which manifested itself in a full-size mock-up as the F3H-H, looking noticeably like a combination of a shortened Demon with the swept wings of a Banshee, plus straight tailplanes and an aerodynamic fuselage. However, the Air Force could not turn down a request to pit the Phantom II against their finest fighter, the Convair F-106 Delta Dart. In the event that happens, be ready with the cannons for backup as the enemy pilot should be an easy target after bleeding all of their speed and energy avoiding the missile. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … … Now i have to go back to saying "sorry" whenever i fly out anything british. [1] One of the other configurations the McDonnell engineers designed the Phantom II for was to fit the role of a bomber. Like the Difference between a Spitfire and a Hurricane. War Thunder > General Discussions > Topic Details. During the endurance trials between the two aircraft, again it was shown that the F-4 excelled in just about every area tested (speed, payload, altitude, range and maintenance hours needed) over the F-106 and because of this, the Air Force requested two prototypes for further evaluation. World of Tanks; World of Warplanes; World of Warships; War Thunder… The aircraft was sound in its construction and aerodynamics. When flying at altitude, be careful not to get into a turning fight as the Phantom is a very heavy aircraft and does not turn very well, instead fly fast and work with Boom & Zoom techniques and always watch your six as a MiG may try to sneak up from behind. In the market for War Thunder Equipment? For the F-4C Phantom II pilot, it is important when bombing targets to keep a look around and watch for enemy fighters attempting to swoop in, attack the ground target and rocket up to safety. PlayerAuctions. In the hands of a good pilot and employing energy fighting tactics this aircraft can outfly and outmanoeuvre most of the prop planes it faces even … A Tier 7 aircraft, the Bf 109 F-4/trop has an upfront cost of 90000 . A testament to the jet and its engines, during one altitude test, the F-4 flew Mach 2 all the way to 90,000 feet where the engines were shut off and the plane coasted up to 98,000 ft, slowing to almost 45 mph and upon dropping back to Earth, fired up its engines at around 70,000 ft and successfully landed. Best bet against a MiG-21 is to attempt to first cripple the aircraft either during a head-on approach or through a missile, rocket or gun attack, once it is operating at less than 100%, it will be easier to manoeuvre around it and set up for the killing blow. with a battle rating of 10.7 (AB/RB/SB). Going from takeoff, acceleration in a climb and to level flight the F-4C Phantom II will move and is quite agile for an aircraft of its size. The tactics are obvious - use your speed to reach any target, use your mounted weapon to kill any target, do not engage with a target you are not prepared for. Ground attack with the guns can be effective on lighter armoured vehicles with just a few quick bursts. These rockets are a mixed bag for the pilot as they excel at being used against tanks due to their 250 lb warhead; however, on the flip side, these rockets are MCLOS (manual command line of sight) which requires the Phantom II pilot to guide the rocket all the way to the target. With a total of 11 hardpoint pylons, an array of guns, bombs, rockets and missiles can be added, fully customizing the mission to suit the needs of the pilot. War Thunder: Starfighters teaser 26 May 2020 Join us More than 20,000,000 gamers TWITTER More than 70,000 followers FACEBOOK More than 600,000 members INSTAGRAM Join the community! This fighter coupled with a pilots skill and determination can help alter the outcome in the jet-battle matches. 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